Neverness to Everness · Scarborough Fair Lab

Pull / Pity Board Simulator

Simulate NTE's Limited Board structure with the current player-mapped chest positions: a 54-space main loop, two 9-space bridge routes, equal 1–6 movement, tile-based rewards, Board Modification after 70 misses, and the direct 90th-roll guarantee.

Official core rulesCurrent global chest mapFootage-verified UI behaviorModified tile indices provisional
v4 accuracy pass: Baseline now uses the current reconstructed Apprentice/Purple and Hero/Gold chest positions instead of a repeating placeholder pattern. Your footage also confirms the A-Class 10-count progresses independently from the temporary 1/10 → 10/10 batch animation. Modified-board Iroi tile indices are still an approximation, so that state remains clearly labeled.
The Lifeline · IroiLimited Board · research-backed route model
Modified Board
Additional A-Class item within ×105 / 10
Featured S-Class guarantee within ×9070 / 90
EUTOPIA SIGNAL CIRCUIT
Modified board loaded
Land exactly on a bridge gate to reveal a temporary branch route. Passing over the gate does not activate it.
Rainbow Bridge connected
Landing reward
Signal acquired
Roll 1 of 10
Planner result

Load your state to calculate guarantee coverage.

ACTIVERolls to board change
20Rolls to S guarantee
5Rolls to A counter
139Dice + Annulith pulls
What is official, player-mapped, and provisional

Official Limited Boards use equal-chance 1–6 movement; the landing tile gives its displayed reward; all Limited Boards share S pity, Points Gift, and Board Modification progress; 70 consecutive misses changes Baseline to Modified; the 90th roll directly grants the featured S without moving the piece.

Player-mapped Current launch analysis reconstructs a 54-tile main loop plus two 9-tile special routes. Landing exactly on Main 16 opens the featured-character route; current global mapping places the second entrance at Main 43. The older CN beta analysis labels the second entrance Main 42, so that numbering remains flagged.

Player-mapped Baseline now uses the current reconstructed chest positions directly: 26 Apprentice/Purple and 9 Hero/Gold chest positions on the 54-space main loop, plus the mapped chest layout on both 9-space branches. Apprentice/Purple chests are modeled at 0.2% featured-S chance and Hero/Gold chests at 3%. On the character branch, Main 16 therefore preserves the roughly 17.67% next-roll featured-character opportunity from a roll of 1 hitting the direct Iroi tile and rolls of 3/5 reaching Hero chests.

Provisional The exact Modified-board Iroi tile indices are still not fully reconstructed. Your 70/90 footage proves direct Iroi spaces coexist with Hero/Gold chests, so v4 no longer treats Modified state as a blanket Hero-chest replacement. The simulator uses a distributed visual approximation for those direct Iroi spaces while preserving the mapped Hero/Gold chest positions.

Observed in your client footage The A-Class progress counter is separate from the temporary “6/10, 7/10” batch-animation counter. A full ×10 returns the A counter to the same offset even when natural A-Class rewards appear, so v4 advances it on a fixed 10-roll cycle instead of resetting it on an A or S result. The results screen still shows 10 primary board rewards; any 10-count A entitlement is tracked separately rather than inventing an 11th primary card.

Unofficial EUTOPIA TOOLS prototype. Not affiliated with Hotta Studio, Perfect World Games, or NTE. Board artwork and UI are original. Official rules and community reconstructions are labeled separately.
Board modified